Tiny Bunny for macOS
Description
A point-and-click horror story told in stark black-and-white, where your choices pull the plot down different paths.
You play Anton, a sixth-grader whose family has just moved to a quiet village deep in the woods. The place feels wrong from the start. You talk to neighbours, walk home through the trees, and watch ordinary situations curdle into something else. Four of five planned episodes are out now.
Dread builds slowly, not through jump scares
- A slow-burn atmosphere that leans on dread, not jump scares.
- Branching decisions that make replays genuinely different.
- An original soundtrack that does the heavy lifting for tension.
Scratchy silhouettes and an unfinished fifth episode
- The art is deliberately simple — mostly silhouettes and scratchy linework.
- Four episodes are ready; the fifth is still to come.
- Text is in Russian, English, Italian, Simplified Chinese, Turkish, or Japanese.
Skipping dialogue hides the clues you need later
Clicking through dialogue too fast is the big one. The game buries clues in ordinary conversations — a neighbour's pause, a detail about the woods — and if you skip them, a later choice won't make sense. Slow down.
Another habit worth breaking: treating every choice like a puzzle with one right answer. There isn't one. Some decisions push the story into completely different scenes, and that's fine. Reloading to "fix" things robs the game of what makes it work.
Don't neglect the audio. The soundtrack isn't background noise — it shifts before you see anything change on screen. Playing with the volume low or, worse, with something else playing over the top, cuts the tension off at the knees.
Episode four adds hours and deepens old choices
Episode four arrived in a later update and it's the longest section so far, adding several hours of play. It also widened the branching paths from earlier episodes — earlier choices now echo forward in ways they didn't before, so a second run from the start lands differently than it did at launch.
The 2026.05.12 build brings the whole thing onto current Apple Silicon hardware without Rosetta, tested on an M4 Mac mini running macOS Tahoe. Load times between scenes dropped noticeably, and the text engine handles the six supported languages more cleanly — fewer line-break oddities in the Chinese and Turkish localisations.
Slow the text speed to match your language
Open the options menu before starting a new game. Three things matter right away:
- Text speed — default is set for reading along with the Russian voice track. If you're reading in English or another language, knock it down a notch so the text doesn't outpace the atmosphere.
- Sound balance — the music is mixed loud relative to ambient effects. Pull the music slider back to about 70% and leave effects at full; footsteps and wind through the trees will sit right against the soundtrack.
- Skip mode — set it to read text only rather than all. On a replay, this lets you jump past scenes you've seen while stopping automatically at new dialogue branches you missed the first time.
There's no windowed-mode toggle in the menus, but Cmd+F switches between fullscreen and windowed. Handy if you're on a multi-monitor setup and want the game on one screen without it grabbing everything.
Requirements
- Runs on Intel and Apple Silicon Macs.
- Tested on macOS Tahoe with a Mac mini 2024 M4.
FAQ
Is Tiny Bunny a complete story?
Not yet. Four of the five planned episodes are available now.
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